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Ill met in lankhmar
Ill met in lankhmar




ill met in lankhmar

Warriors & experts can be used as is, while I'd recommend some limits on the Spellcaster class to replicate the white/black/elemental magic of Nehwon. Allows the players to virtually build any sort of character concept in the Nehwon/Lankhmar genre. Generic Classes: Best thing to use for Lankhmar in D&D.There are specific options I'd recommend using, & some others that may add to the game. If you want to use D&D for Lankhmar, then IMHO, this is the best route to go. This is what I've been working on for quite some time. Option 2: 3.5 D&D using optional rules from Unearthed Arcana I can't say for sure, but I think combat may be much more in-depth (compared to you-attack, you-hit/you-miss basics of D&D combat).

ill met in lankhmar

Magic is treated as a learnable skill rather than as a key aspect for a base/core class (unlike D&D).

ill met in lankhmar

paging Wulf.) Word of mouth says it's great for that sort of grim, gritty, pulp-fantasy, classic `30's sword-&-sorcery style of stuff (of which Leiber's work fits in perfectly.) IIRC, it's d20 rather than D&D, so it's a whole new ball park. Now, if you're going to use 3.X for a Lankhmar game, there's at least 2 options that I know of for such campaigns:Ĭan't tell to much about this one. It gives you a great feel for the feel of the lands of Nehwon, as well as the folk of Nehwon.

ill met in lankhmar

IMHO, the best stuff you need to run a Lankhmar campaign is the actual books themselves (or knowledge of them). The other Lankhmar items (supplements, modules, etc.) are decent, & may be usable if you're going to run an older-edition game, but other than the flavor text/fluff, you'll pretty much have to convert everything over to a different edition. AD&D version of Lankhmar (plus the S&P stuff in Spells & Magic) worked out well because it easily allowed PCs of some classes (like bards, rangers, etc.) to easily swap out their spellcasting abilities for other non-magical abilities the S&P stuff in Spells & Magic allowed for a more accurate build of white wizards, black wizards, & elemental wizards. is that it's kind of choppy-doesn't quite mesh well with the way the system worked then. The big thing about Lankhmar in 1st & 2nd ed. Great if you don't plan to use anything else ever with it, but not good at all with the rest of the Lankhmar material. IMHO, the Lankhmar boxed set is, well, lacking. ed update (with the same title, but more of a stylied font on the title also, 1st. However, I'd recommend having a copy of that and of the 2nd. Lankhmar: City of Adventure book works out great.






Ill met in lankhmar